Below are a list of artifact powers that directly affect those of the Tidesage class. For additional information on artifacts and artifact powers AP provides a list of the syntax available. OFFENSIVE --------- AP: L1, L2, L3 statboost - A rune of empowerment, boosts your weapon's stats by 6 points per level of the rune. See disclaimers under HELP WEAPONS ARTIFACTS. L1 statboost +6 points 200 cr L2 statboost +12 points 400 cr L3 statboost +18 points 800 cr HUNTING ------- AP: L1, L2, L3 hunt_tidesage A necklace of shark teeth. The powers will increase the damage the player does to MOBILES ONLY while their current class is the class to which the power is attributed. -L1 hunt_tidesage 5% bonus 200 cr -L2 hunt_tidesage 10% bonus 400 cr -L3 hunt_tidesage 15% bonus 800 cr UTILITY ------- AP: enhanced_elemental a core of elemental authority 300 cr - When given to your elemental, it will instantly bring it to level 100, and prevent it from dropping below that level. In addition, your elemental will do 15% more damage. Simply GIVE it to your elemental to make it work. AP: enhanced_fog a compass of Keltund 400 cr - While worn, you will be able to form a frozen glacier without using equilibrium, allowing you to utilize fog abilities instantaneously. In addition, allows up to 4 rooms of fog to be maintained without generating a willpower drain. AP: enhanced_apparition a cephalopod shell 300 cr - While worn, your apparition will always increase every 4 seconds, regardless of if you are standing upon fog or not. In addition, the effect of Delirium will be amplified.